Old Motifator threads are available in the Archive.
Tonymarygoss
Total Posts: 28
Joined 09-14-2013 status: Regular |
I’m new to the whole midi loop thing and trying to figure out what I can use and how.
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5pinDIN
Total Posts: 11891
Joined 09-16-2010 status: Legend |
A true MIDI loop has a .MID file extension, and would contain note-on/off data and possibly other MIDI commands. It might be an SMF (Standard MIDI File), and could have GM (General MIDI) mapping. Such a loop can be loaded into a Song location, play the XF Voices, and be remapped if need be. A .WAV file is not a MIDI loop, it’s a type of audio recording. Such loops can be loaded to sample memory, if they’re compatible with the XF (16-bit 44.1kHz maximum). They will sound like whatever was used to create them.
You might want to look into what’s available from Motifator:
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Tonymarygoss
Total Posts: 28
Joined 09-14-2013 status: Regular |
Thank you for the info!
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5pinDIN
Total Posts: 11891
Joined 09-16-2010 status: Legend |
You’re welcome.
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Since GM files will have a .MID extension, that isn’t going to differentiate them from others. (An advantage to the XF Twiddly Bits files is that they’re specifically mapped for the XF. It’s unfortunate that they don’t meet your needs.)
This support article…
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Tonymarygoss
Total Posts: 28
Joined 09-14-2013 status: Regular |
Sounds like a lot of work to deal with the other formats. I may end up just going what I know will work in the end. Thanks again! |
MrMotif
Total Posts: 1122
Joined 10-02-2002 status: Administrator |
Hi Tony, The Twiddly.Bits MIDI Sample loop libraries come in a variety of formats that can be loaded directly on the Motif XF (to the Pattern sequence; looped, voiced etc, which can be altered by yourself in due course, if you want) plus Standard MIDI File for loading into a DAW. All formats come in the download so you don’t need to worry about buying the right package. We recently revised our pricing, you might be interested to hear, so check out the titles and specials we have here in the shop. You’re right in that the collections generally have a lot of content but many are style-specific (jazz, reggae, Latin, Colombian, Brazilian, Hip Hop, Dubstep etc.) so, depending on what you’re after there shouldn’t be too much wastage. And with lower pricing hopefully any wastage at all can be viewed as a discovery opportunity! MM |
meatballfulton
Total Posts: 3022
Joined 01-25-2005 status: Guru |
Tony, It’s not hard to tweak GM files once you understand the header portion where all the GM commands are located. What sort of styles are you looking for and are you looking for loops other than drums or not? |
Tonymarygoss
Total Posts: 28
Joined 09-14-2013 status: Regular |
Thanks meatballfulton.
I figured out I can take the arps that are already in the motif and edit them by recording them in a song or pattern then edit them there and create a new arp. Excited to have the time to mess with that.
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meatballfulton
Total Posts: 3022
Joined 01-25-2005 status: Guru |
From this article: How good, or true to its originally created state an SMF will sound can depend a lot on the header information. The header can exert control over the mix, effects, and even sound editing parameters in order to minimize inherent differences between one soundset and another. There is no standard set of data that you have to put in a header (indeed such data can also be placed in a spare ‘set-up’ bar in the body of the file itself) but generally speaking the more information you provide for the receiving sound device the more defined – and so, presumably, the more to your tastes – the results will be. Depending upon the application you are using to create the file in the first place, header information may automatically be saved from within parameters set in the application, or may need to be manually placed in a ‘set-up’ bar before the music data commences. Information that should be considered (per MIDI Channel) includes:
Bank Select (0=GM) / Program Change #
All files should also begin with a GM/GS/XG Reset message (if appropriate) and any other System Exclusive data that might be necessary to setup the target synthesizer. If RPNs or more detailed controller messages are being employed in the file these should also be reset or normalized in the header.​ If you are inputting header data yourself it is advisable not to clump all such information together but rather space it out in intervals of 5-10 ticks. Certainly if a file is designed to be looped, having too much data play simultaneously will cause most playback devices to ‘choke, ‘ and throw off your timing. +++++++++ To see the header in the XF sequencer, got to EDIT -> [F3] and set the View Filter to show only the following: Program change, control change, RPN, NRPN, system exclusive. You need to edit these out or when playing the file your Mixing will be overridden. You can choose to not edit the program changes and let the XF use it’s GM bank or you can edit them to select any XF voices you wish to replace them. |