Old Motifator threads are available in the Archive.
Jeff R 50
Total Posts: 159
Joined 01-11-2014 status: Pro |
Does anyone know of an easier way to select similar arp patterns other than having to go and listen to hundreds of them each time that you want to find some that go together for A and B parts, etc.? Just as an example of what I’m referring to, I am using DRPC pattern # 4660 which is sort of an early Elton John style of drums (Rocket Man, Daniel, etc.) but the associated sequential patterns do not really have the same rhythmic style. There has to be an easier way to do this but I’m missing it. Thank you. |
chasmanian
Total Posts: 319
Joined 01-27-2014 status: Enthusiast |
hey Jeff, as you know, I am totally new to this stuff.
but an idea that comes immediately to my mind, is what if you audition, so to speak, Performances.
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Jeff R 50
Total Posts: 159
Joined 01-11-2014 status: Pro |
Hi Chasmanian, thanks for the suggestion. I did listen to the Performances but the style of music I am looking for doesn’t seem to be included. I didn’t think this particular rhythm pattern was all that unique but I guess it is. I went though and listened to nearly all of the Arp drum patterns so far and could only find the one with the style I’m looking for. I’m not brave enough to try and create my own yet so I was hoping for some preset patterns to bail me out. |
Bad_Mister
Total Posts: 36620
Joined 07-30-2002 status: Moderator |
Hold on to your hat.... Taking the approach of looking through the 2300 for a second phrase is only one way to proceed. I will offer a slightly different method here, that you may find more proactive and creative. We like to call this the “Phrase Factory” approach. Once you have found a drum arpeggio Type you want to start with (Type DrPc #4660) transfer it as MIDI data to a track of the sequencer. Create a Phrase equal to the length of the music Section you are thinking about. For example, many popular Songs are based on an eight measure Verse and Chorus structure. Record 8 measures of Arp 4660 to Section A of a Pattern. The act of recording this to a blank Pattern will create User Phrase 001. Using the REMIX feature you can create alternate drum inflectIons based on this kit, based on the drums played within this kit, and most importantly, based on the feel of this particular drum phrase. If you’re new to the Remix feature, it is like having a variation generator with specific musically useful rules. It repositions MIDI events based on a preset set of variables (Type, Variation) which can be non-destructively applied to the original phrase. You also get to set an Interval (how often the remix is applied). There is a tutorial on the Remix function and it is certainly a worthwhile direction to proceed - it is very much like having a drummer, because the lower the number Type and Variation the more “inside” the result - and since it is non-destructive you do not lose your original phrase. You can keep or cancel the variation phrases as apart of your personal phrase library. So it’s like having a drummer come up with ideas, but you get to approve or cancel on keeping them. If you keep it the MOXF will create phrase 002, it keeps phrase 001 (the original) but it patches phrase 002 to the track. These phrases can be copied and pasted into a linear Song or they can be used as the basis to build a musical Pattern Section around. You’ll find the Remix feature a compelling feature and rather than searching through other ‘unrelated’ phrases, you are working on the original phrase, Remix is a pleasant form of editing via auditioning and sculpting ... Don’t be afraid to add your own overdubs and hits to the data. Once you hear what remix does, it usually spurs its own ideas. Some times its the remix of the first remix that really is the keeper! :-) Painting Arpeggios to the Sequencer ... Written for the MOX this applies to the MOXF, and covers the basics behind Real Time Loop Remix. |
Jeff R 50
Total Posts: 159
Joined 01-11-2014 status: Pro |
Thanks Bad Mister, That sounds like a much better option for me than listening to all of the Arp patterns (also sounds a little complicated, but not as complicated as it would have sounded a couple of weeks ago : ) As always, I appreciate your wisdom. Wish me luck, I’m going in… |
miden
Total Posts: 618
Joined 09-22-2005 status: Guru |
Can you please expand on that BM. So let’s say one is in a performance and likes the drum arp in part 1 and this Part 1 drum arp is the starting point… You say “transfer it as midi data” as a simple statement, however I think it is not so simple, in operation...for example just going to Job and Copy does not appear to lend itself to this actual operation. Thanks |
Bad_Mister
Total Posts: 36620
Joined 07-30-2002 status: Moderator |
If you have a Performance with the Arp set in Part 1
Press [RECORD]
Press [F2] REC TR
Press [F3] OTHER
Touch a key to begin recording. When 8 measures are complete the MOXF will stop, copy the Parts to the Pattern Mixing, and will automatically switch to Pattern mode ...where you can play it back.
Easier than you thought, no?
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miden
Total Posts: 618
Joined 09-22-2005 status: Guru |
So let’s say one is in a performance and likes the drum arp in part 1 and this Part 1 drum arp is the starting point… Thanks ...yes it was actually, I stand corrected :-) |
BobosCurse
Total Posts: 81
Joined 12-31-2013 status: Experienced |
I have always played my drum parts by hand. I map a drum kit on the keyboard, then repeat the kit two octaves higher. This allows me to play 2-handed drums like a drummer. Then I quantize as needed. This has just been my workflow. I get drums done much faster this way than programming or editing existing patterns. |
muscarella
Total Posts: 542
Joined 11-01-2003 status: Guru |
Sorry to resurrect an old post, but I’m interested in what BobosCurse is attempting in his last post here. Can BobosCurse or anyone else describe in more detail how he is “mapping a drum kit” that repeats two octaves higher? I am a drummer and I, too, would prefer to use two hands, two fingers, whatever, and just play the parts myself, but the keyboard real estate is too cramped. I presume we are talking about making a User Drum Kit? |
BobosCurse
Total Posts: 81
Joined 12-31-2013 status: Experienced |
So picture this: You have a kick drum on low C, a snare on the D next to it. Then a closed HH on F# and an open HH on A#. Toms mapped to f, G, A, B. Then crashes and rides on the next octave on C#, D#, etc. With this mapping you can see how easy it is to play kick and snare with 2 fingers on the left hand, and open/closed HH on the right hand. Then you take this whole mapping and repeat it higher up on the keyboard, obviously where it doesn’t overlap your first kit. Now you can play the same snare sound (or toms, or whatever) with both hands and get convincing rolls, fills, etc. You can’t get that trying to play rapidly on one key with two fingers. Here’s a very old example. The drums don’t really cut through but you get the picture. I’ve fooled drummers with it. :) https://www.youtube.com/watch?v=-Mhc97Zct28&feature=youtu.be |
muscarella
Total Posts: 542
Joined 11-01-2003 status: Guru |
Great solution to the problem. So what is your procedure for setting it up that way? You select a Drum Kit, then what? I’m talking about the “mapping” on the MOXF. I’ve never done anything that elaborate with voice editing, so I’m looking for a walk thru, if you don’t mind. (I have an MOX but assume the process is same.) |