Old Motifator threads are available in the Archive.
| SteelyFan
Total Posts: 234
Joined 09-01-2008 status: Enthusiast |
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| wonderwaffe
Total Posts: 287
Joined 11-11-2009 status: Enthusiast |
too sad...i saw the post yesterday, but was too busy to listen to the tracks....i’m also writing scores for videogames. maybe you can post the links again? |
| SteelyFan
Total Posts: 234
Joined 09-01-2008 status: Enthusiast |
Very well—I’ll give it one more shot. You’re a professional composer? File Attachments
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| wonderwaffe
Total Posts: 287
Joined 11-11-2009 status: Enthusiast |
i like it a lot....classic chris huelsbeck style videogame music. i would not call me an professional, but there are several of my tracks in xbox360 and PS3 arcade games. i also write music for trailers...pro? dunno, i just have fun with what i’m doing |
| SteelyFan
Total Posts: 234
Joined 09-01-2008 status: Enthusiast |
Thanks for the feedback. Alien Pandemic & Mind Over Matter were made to sound similar to Konami games from the 16-bit era. Melacholic World takes after Koichi Sugiyama who is famous for scoring the soundtracks to the Dragon Quest series, among others. Grow (Town Theme #1) is meant to take after Tokuhiko Uwabo’s work for Sega, specifically Phantasy Star I & II. I used the Yamaha XG WDM SoftSynthesizer for the first three tracks and Java Sound Synthesizer for the last. Not that I cannot use my Motif but it was a matter of convenience—it’s just easier to compose using MIDI. Maybe the sound quality isn’t up to fluff but then these tracks are meant to have an old-school vibe and, I feel, using a modern synth would detract from that. Can you tell me what games/trailers you’ve worked on? It would be interesting to hear what you’ve done. |
| wonderwaffe
Total Posts: 287
Joined 11-11-2009 status: Enthusiast |
the latest game music was for the xbox360 game “venture” ...at the moment i am working on certain trailer score |
| SteelyFan
Total Posts: 234
Joined 09-01-2008 status: Enthusiast |
I happened upon your YouTube channel and was very impressed, not just with the quality of your recordings, which is definitely up to the professional demands of today, but also your understanding of how to put together full-scale arrangements, showcasing a working knowledge of things like counterpoint and harmony, all without knowing how to read sheet music. It just comes to show that all the theory in the world cannot compensate for lack of talent, feel, and, most important, practice and dedication. I especially liked your video Vangelis Alpha vid. I could easily see you working on a bigger projects in the future. Keep it up. As for myself, my style of composing would be considered antiquated by today’s standards, coming up with catchy or clever melodies and harmonies using “cheap” sounds, but today’s VG industry isn’t looking for music like that—they’re after high-production soundtracks, comporable to film/TV soundtracks. Ah well. Oh, and thanks again for the feedback. |
| wonderwaffe
Total Posts: 287
Joined 11-11-2009 status: Enthusiast |
not a cop...but you can do some karate, i assume i really like your stuff...it’s spot on for that genre and beside the trendy epic big booom stuff, i know a lot of companies who are actually searching for that kind of game soundtracks |
| SteelyFan
Total Posts: 234
Joined 09-01-2008 status: Enthusiast |
Nah, I used to do a little freelance MA training but nothing formal. To the best of my knowledge, the only companies that still do that kind of stuff are ones that develop for handhelds, but the majority of those are Japanese and already have composers. Furthermore, with the 3DS and imminent Vita, even the portable market is trending towards the bigger epic score what with the greatly advanced sound architecture on offer. Actaully, it’s not even that I’m incapable of higher-quality audio recording. It’s just that I have a preference for old-school VG tunes as far as my own work is concerned. That’s why I told you that your stuff, both in terms of production quality and style of arrangement, is more well-suited for the modern industry. |
| wonderwaffe
Total Posts: 287
Joined 11-11-2009 status: Enthusiast |
trust me...some of my clients are still asking for chip-tune stuff |
| Grandpa Mike
Total Posts: 644
Joined 01-19-2009 status: Guru |
I agree with Wonderwaffe. Your work is excellent. I enjoyed these very much. Thank you for sharing. |
| SteelyFan
Total Posts: 234
Joined 09-01-2008 status: Enthusiast |
wonderwaffe, if I’m not mistaken, the chip-tune stuff requires that you try and use the same sound libraries as on the antiquated consoles such as NES, SMS, SNES, Genesis, etc., correct? Or are chip-tunes also inclusive of MIDI synthesis? Thanks for the feedback Grandpa Mike. I’ll be sure to check out some of your stuff first thing tomorrow and reciprocate. |
| SteelyFan
Total Posts: 234
Joined 09-01-2008 status: Enthusiast |
More stuff: BTW, Grandpa Mike, I’m sifting through your posts but I’m not finding anything you worked on. Did you post any of your material? File Attachments
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| wonderwaffe
Total Posts: 287
Joined 11-11-2009 status: Enthusiast |
very nice again |
| SteelyFan
Total Posts: 234
Joined 09-01-2008 status: Enthusiast |
Thanks again. I’m still confused the chip-tunes thing. Explain to me how that works. |
| wonderwaffe
Total Posts: 287
Joined 11-11-2009 status: Enthusiast |
it’s just about the style of music you are already doing...no need for any amiga or C64 sound-chips |